
A complete PRINCE2 games-management project — from business case to a board-level pitch — for an 8-bit mobile arcade space shooter. My role: Project Manager.

The Game
- 5 levels, each with a unique boss fight
- 12 enemy types in classic arcade waves
- The unique “Force Sphere” colour-coded weapon system
- Free with ads (3 levels) & premium $6.99 (5 levels) · built in Godot
Business Case

Year-1 ~$9.7M gross · ~$6.0M net profit · >1000% ROI · break-even in Q2 post-launch.
Development Timeline

12 months · 1 Apr 2025 → launch 31 Mar 2026 · four PRINCE2 stages, eight milestones.
Risk Management

15 risks scored by probability × impact — top threats: performance, scope creep and monetization.
The Pitch Deck
Selected slides from the pitch I presented to the Project Board (Executive, Senior Supplier, Senior User):




A recorded video pitch accompanies the deck — available on request.
Documentation & Downloads
Final deliverable documents (PDF):
End-to-end ownership of a project from business justification to a board-level decision — balancing scope, cost, schedule, quality and risk under PRINCE2 governance.