Board Game Design
This is a space-adventure theme mono-play tabletop game. Project start from 2021.
As the captain of a space transport ship, you’re leading the crew through a system centering of a neutron stars.
Suddenly, the star’s gravitational fluctuations pull you and three other ships into the star’s gravitational range.
In this hell of gravity, you need to save your energy for the engine, or maybe loot from others, but beware, others’ eyes may also sizing up your ship…

Game Goals(Rules)
Four players start from center of the board, each player place their ship on the green square at the center. The player move as anticlockwise order, and the track of each player is parallel.
“Function cards” at the start, for each turn, player roll the dice and decide whether to spend the energy on engine (to move forward), or other things (for example, weapons to attack others, explanation in a moment), but any none-engine related energy spending will cause player to be pulled back by 1 step.

When player’s ship moved, and step on a purple square on the map, player must pull a “Event Cards”. After using the card, player need to put the event card back.

At each turn, player could also decide to use their energy token on their equipment. The cards should be placed on the “Equipment” zone at the each conner of the board.

When player stepped on a cyan square, player could pull a “Special card”, you could hold it and decide when to use.

Winning Condition
First player who get to edge of the map wins. (You escaped the gravity field!)
Players would lost the game if they reach the green square again. (You’ve been swallowed by the neutron star!)

You can download the source file including: boards, cards, rule book, for playing test yourself, any feedback will be appreciated!

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